SerializerCodeGenerationConfigurationIsInternalToMsgPackLibrary Property |
Gets or sets a value indicating whether the generated serializers will be internal to MsgPack library itself.
Namespace: MsgPack.SerializationAssembly: MsgPack (in MsgPack.dll) Version: 0.6.0
Syntax public bool IsInternalToMsgPackLibrary { get; set; }
Public Property IsInternalToMsgPackLibrary As Boolean
Get
Set
public:
property bool IsInternalToMsgPackLibrary {
bool get ();
void set (bool value);
}
member IsInternalToMsgPackLibrary : bool with get, set
Property Value
Type:
Booleantrue if the generated serializers are internal to MsgPack library itself; otherwise,
false.
Remarks
When you use MsgPack in Unity3D, you can import the library in source code form to your assets.
And, you may also import generated serializers together, then the generated serializers and MsgPack library will be same assembly ultimately.
It causes compilation error because some of overriding members have accessbility FamilyOrAssembly(protected internal in C#),
so the generated source code must have the accessibility when and only when they will be same assembly as MsgPack library itself.
See Also